So I'm not supposed to touch the horse? It said I would have company! I like company!
(also side not having some weird turning head issues in full screen._)
So I'm not supposed to touch the horse? It said I would have company! I like company!
(also side not having some weird turning head issues in full screen._)
This game proves that language is a slippery thing.
I'm surprised there's only two reviews when this is frontpaged. I like it but it feels really difficult to make it through the beginning battles. Feels like it could have a few balancing issues. Bosses of each of the areas seem to have similar difficulty levels too. So it's weird that first area has the same difficulty boss as 2nd or third? Could be I'm wrong but it seems especially difficult getting past the beginning area since you don't have any of the materia thingies.
Glad you like it!
I'll definitely look into making lacrima/materia more easily available in the beginning (i.e. by making sure there's a shop, stuff like that) and dialing up the boss difficulty in chapter 2 and 3 (especially compared to chapter 1 boss).
Thanks for taking the time to write feedback, it helps me a lot!
Fun game, found a bug though.
My last character died about the same time as the enemy did, so it did this glitch where it was acting like I both won and lost. It had the retry and continue button show up there. If I clicked continue it would just let me fight all the enemies without them attacking me.
Oh interesting, thanks for the heads up.
So I wanted to see what happens if you buy levitation and try to go to the clouds. SO...I got a minstrel thief, druid and knight. Minstrel restores mana. Thief allows me to farm xp and gold quicker. Druid heals, can learn magic, and allows me to buff thief's xp farming skill. Then I just farmed like crazy until I could buy all the upgrades and level enough for it to buy levitation...
Only to get a technical error not available in demo. That's disappointing.
I get I was exploring and this is a demo but was hoping to find an easter egg or something.
Very cool sequel! One fun thing I like to do, (that has no actual bearing on gameplay other than pure silliness), is if you have peanut and you run either right or up against a wall, will holding that direction key down you hit one of the other direction keys! Now you can swing peanut around to your heart's content!
As far as actual game goes, I'm curious about all the encrypted messages but not curious enough to try to decode them. I am curious about all the weird photos after you beat the game. That was probably creepier than the game itself!
Little touches I liked:
1) Creepy faded images appearing in the background just transparent enough to mess with you.
2) Changing the look of the screen to black and white when you control the dog, and partially dark with the kid who has the messed up eye.
Things that kind of break immersion:
When the random monsters appear and chase you, they stop pursuing you after a random time. You can often leave the starting screen and turn back and they're gone. Also same thing if dog is running toward you, if you leave the screen, the dog just disappears and you have to wait a few more screens for him to come back. Either way it was fun and whatnot.
This is awesome! Such improvements from the first version I played! I did find a bug. I used an item from the hotbar while clicking another item and the item just kind of got...stuck. So heads up there.
Thanks for the heads up! I'll be sure to look into this as soon as possible!
3rd level seems incredibly difficult. Maybe also add a way to click start the beginning of the waves. With them coming immediately as soon as you start the level you get very little time to plan or even learn what the towers do.
got to somewhere around 44 for first try. The annoying ones are the ones that sit on the border and go back and forth. It's really hard to click those. The only real source for frustration is if you spot it, try to click it but there's too many other icons nearby and it detects the others. I think you did a good job on preventing that from happening for the most part, but you just have to be accurate with it. Overall it's pretty cool.
For what it's worth, you can actually click through incorrect heads to hit the wanted one if it's hiding. Heads dancing around the edge are admittedly quite tricky though.
This game is proof that you don't have to have crazy graphics to have a game that's absolutely creepy. I think there is some real relevancy with technology as well. It's unfortunate you don't really get a lot of agency, but it adds to the creep factor as well so. I wish you could have options to try to resist, or warn people, multiple endings, that kind of thing. But it was still really interesting.
*Edit* Also I find it interesting that you named the dog "Waldo" when the boys were playing hide and seek with him.
Thank you for the compliment!
Waldo and hide and seek are definitely connected. Interestingly, I named the dog Waldo before making him play hide and seek.
Unbelievable stories, unforgettable games.
Joined on 6/18/23