So I kind of had a frustrating experience with this game because I think it's quite charming and I really WANT to like this. There's a lot of really good stuff here. Storyline wise, you have the mystery with the entitiy, the sister fighting her brother as a tutorial, (which is genius by the way) The whole her hulking out at the end of the tutorial along with the music. That whole scene is just magical. It's a shame I"ve had to watch it like 6 times now though.
I think other than the not being able to save, which you said you're working on, part of the frustration also is with the way it's set up I think. I do agree that the first real encounter you have with that mushroom is very difficult for first enemy of the game. But the biggest thing UI wise I would change if I could is how items are used. I get you don't want people to just spam them, but when they're having to hit the opposite key they're used to hitting in time and then hit another key to select the item, that's asking a lot when someone is just trying not to die. Like if anything trying to use the items just kept screwing up my focus.
I'm not sure how I would fix this but maybe make a menu of hotkeyed items the player can set up before battle? Then they just hit the hotkeyed item once when their rhythm hits? And in pause menu they change the items they have hotkeyed? It's more keys to remember downside doing that, but they don't have to hit 2 seperate keys from what they're used to hitting. I don't know.
One thing also with item usage that was unintiutive for me in the tutorial by the way, is that when it's demonstrating item usage, and he mentions the two bars, I thought he meant just the regular black bars where there's nothing coming. I kind of assumed yellow was attack, red was block and the little tiny black beat bars were for items. It took me a lot longer than I'd care to admit to discover that wasn't the case.
The other thing, again tied back to the save is I was looking for the save, and I thought maybe if I quit it will save. Nope, just had to start over again, so the quit option actually made me expect I would save.
Overall, art, music, story, characters are all great and makes the game feel FUN. It's just the above stuff really threw a wrench in it and broke the experience for me.
*edit* Okay, a few other things. There's a bug where occasionally you beat an enemy and it just shows the floating orb and a blank screen basically the experienced gained thing doesn't pop up. It seems to happen at random. The bad thing is when it happens during a level you can't see which one you're picking. I actually memorized the position of the things to work around it.
There's at the very beginning if you hold the arrow keys where cutscene is playing, it moves the orb early.
There's also a bug where when I defeated jon or joh or whatever his name is, I checked the trashcan behind him and the game froze. This after playing such a great game and beating all the enemies, finally beat him only to have to AGAIN restart. Please fix that.
Tried one more time. Didn't do touch the trashcan. Got teleported by joh, chose to "tuck him in" and then the game froze with the music still playing. Sorry there's just too many bugs. I think I'm done.
Tried not tucking him in for good measure. Got out the door and could walk around but no character was invisible and couldn't really do anything.